Elfenland

Players use random modes of transportation (in the form of cards dealt to each player) to be the player to travel to the most destinations on the board, with a maximum of 20 different cities. Opponents try to make travel harder or block each other from completing routes.

Min. Players: 2
Max. Players: 6
Length (minutes): 60
Top Score: 19
Chad Hall
2012-05-04
 
Difficulty to Learn Difficulty to Play Replay Value Strategy Intensity Main Course Overall Overall StDev
4.174.007.177.505.835.176.620.73

Individual Player Ratings
Player Difficulty
to Learn
Difficulty
to Play
Replay
Value
Strategy Intensity Main
Course
Overall
Chad Hall4477766.75
Jason Stockdale4377646
Jeff Wenzel4378446
Mike Flynn4467566
Mike Hischak5488768
Scott Baughman4688657

Comments
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Comment by Flynn on 2012-05-17 02:24:59 (GMT)
This is a game I like less each time I play it. I don't like the ability to add to others cost to travel. I feel like no matter what strategy the game inevitably ends the same with everyone missing either 1 or 2 spots.
Comment by Scott Baughman on 2012-05-15 17:44:32 (GMT)
A game I've played several times now, and each time I do, I think "Next Time I play, I will handle it differently". In that regard, it has a lot of replay value. Although, you will spend a lot of time thinking and working out strategies to help you visit the most cities, and then the random luck element becomes very apparent. The last game, I built the first two components of my opening move, only to have someone completely block me (unknowingly) because I didn't have the right travel cards in hand. This element of 'luck' ruins the best laid travel plans. Still, a game I believe will be in the rotation for several more years.