Axis and Allies

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Min. Players: 2
Max. Players: 5
Length (minutes): 360
 
Difficulty to Learn Difficulty to Play Replay Value Strategy Intensity Main Course Overall Overall StDev
6.605.209.009.209.409.808.900.66

Individual Player Ratings
Player Difficulty
to Learn
Difficulty
to Play
Replay
Value
Strategy Intensity Main
Course
Overall
Craig Campagno7510910109
Jeff Wenzel75101010109
Mike Flynn65798108
Ron Wenzel741010101010
Scott Baughman6788998.5

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Comment by Chad on 2012-11-20 02:49:29 (GMT)
The dice aspect of the game is what I actually really like about it. When a game has a static setup (ie, always the same), there's the possibility to develop strategies that nearly ensure victory. However, by adding the dice aspect, the game really becomes one of adaptation -- being able to shift strategies based on outcomes that were not expected.
Comment by Scott B on 2012-11-19 18:30:49 (GMT)
Agreed!!! I actually think I ranked it higher than I should have, considering just how little I really ended up playing. It's hard to say that the game turned for the worse before I ever even had a turn, but it did. We (The Allies), probably needed to play the game perfectly to win, and very good to make it go a couple more rounds for a chance to win. I don't think we made any terrible decisions, but a collection of small mistakes and bad luck was just enough to lose. That said, what can be seen as a complaint is also what makes the game so good: Capitalizing on tiny mistakes and good fortune are the things that swing this game from one side winning to the other, and even late in the game, a poor choice or terrible dice rolling can drastically sway the momentum, no matter what happened in previous rounds. It also doesn't hurt when Sergeant Schultz the foot soldier takes down a bomber and 2 tanks to win the game!!
Comment by Flynn on 2012-11-19 18:01:57 (GMT)
Great game. Wish it were shorter to play. Only thing I don't like is the randomness of the dice rolling. As seen a good set of dice rolling can beat everything.